- #Gamecube usb adapter nintendo install
- #Gamecube usb adapter nintendo driver
- #Gamecube usb adapter nintendo full
- #Gamecube usb adapter nintendo Pc
Now the D-pad will work for general movement/menus along with the control stick, and the shoulder buttons will register input with analog press (not just full press until it clicks). You don't ever have to open x360ce again, unless you want to set up new controllers or change the mappings, or you're making a new instance for some other game.
#Gamecube usb adapter nintendo install
If you install the game somewhere else, moving these config files and the x360ce executable should carry over the settings. (If you just exit out it should prompt you to save.) This will create some files in the WaveLand directory, make sure not to move or delete those. Test your buttons and sticks, make sure they show up in the right place on the layout. If you cancelled out of configuring all the ports earlier, the program will probably hassle you at this point. You can use the auto button at the bottom but it miss-maps some stuff. You can select things from drop-downs, or select the "Record" options and input what you want directly. After this, WaveLand will assume this controller is an Xbox controller, and will use XInput instead. Select whichever tab you have enabled and map the inputs you want to the Xbox controller layout. You can see here I only enabled the first port and cancelled the last three: Using the "Search automatically" and "Search the Internet" features should pick the settings for you.ĭepending on how many devices you have connected, you should have four controller tabs or so. It will check for all four ports, you can click OK on the first one and cancel out of the next three if you don't want them, and ignore the "misconfigured device" messages, but it'll continue to bug you about not configuring them. The first time it opens it should check for devices - it can detect a bunch of things, look for vJoy like this: Start the x360ce.exe in WaveLand's directory. This program will hook into WaveLand whenever the game boots up.
If you want any controller to be read as XInput rather than DirectInput, you'll need a special program (Xbox controllers, even ones made by Logitech for example, should show as XInput already):ĭownload the 32-bit version (WaveLand is 32-bit) and place a copy of x360ce.exe into the directory where WaveLand.exe is, usually in \Program Files (x86)\Steam\steamapps\common\WaveLand. However, the D-pad won't be active (unless you bind an action to one of its directions, for some reason), nor will the C-stick, and you'll have to press all the way down to register shoulder button inputs. With everything set up, you're good to go. Locked angles works just fine on gamecube controller).
Unlock your angles in the Gameplay option menu and you will have full range of dash angles, just like in Melee, rather than just eight directions (if you're into that, not necessary. Go to the options menu, select Controls, then select Joystick (din) to enable DirectInput for the controller, and bind your main five keys. Your gamecube controller will now work in-game. You can view/alter dead zones (how much you need to move/press something before the input is registered) in the configuration menu as well.
#Gamecube usb adapter nintendo driver
This driver needs to be running (and started) whenever you want to use your gamecube controller - there are startup/minimization/compatibility options in the configuration menu.
Only the black cord needs to be plugged in (black is data, gray is rumble).Īfter downloading and installing, when you run the driver, it should look like this:Ĭlick start, and assuming you have a controller connected, your controller is now active, as long as it says "Driver successfully started, entering input loop." It may take a moment to initialize: Port 1 is the far left-port, if the Wii U logo is facing up.
#Gamecube usb adapter nintendo Pc
If you have the official gamecube adapter, the PC driver for it can be found here:Īdditional information and discussion on it can be found here: